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OUYA Game Development by Example

OUYA Game Development by Example

By : John Donovan
4 (3)
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OUYA Game Development by Example

OUYA Game Development by Example

4 (3)
By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
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OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
2
Index

Summary


You should now have a good understanding of how objects in Unity work. Many objects in your scene share common components such as positions and renderers, but the components of an object, including the scripts you create and attach, are what make it unique.

There is no shortage of pre-built objects, such as lights and cameras, in Unity. Some of these are vital to any game. Stock geometrical objects in Unity, such as planes, cubes, and spheres, are good for establishing basic shapes.

You've also learned all the programming fundamentals you'll need to make a game. It may seem like the code you wrote was small—and there is still plenty to learn—but knowing the anatomy of code as well as how to take advantage of every line and function keyword is the hardest part of programming; the fun lies in transforming your imagination into code.

In the next chapter, you'll continue working with scripts and write code that enables you to interact with the game objects in your scene using your keyboard...

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Tech Concepts
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Programming languages
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