Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Saving Data to Create Longer Games

By now, you've learned all of the basic steps to create fun mechanics in OUYA games, and you can start being creative by playing around with your current knowledge and see if it leads to new discoveries. However, without persistent save data, your creative scope is limited to a single play session, which probably won't be longer than a few hours.

Implementing long-term skill progression and narrative development can do a lot for your game experience, and it keeps players coming back to the game to reach new milestones. Even single-session games such as Canabalt expand their replayability drastically by simply adding in save data for the all-time high score.

We'll accomplish the following goals in this chapter:

  • Learn how to save game data with the Unity engine

  • Enhance your prototype from Chapter 4, Moving Your Player with Controller Input, by adding collectibles

  • Save collectible data so that player progress is tracked between play sessions

  • An introduction...