Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
About the Author
About the Reviewers

Chapter 7. Expanding Your Gameplay with In-app Purchases

In the previous chapter, Chapter 6, Saving Data to Create Longer Games, you learned how to expand your game with the saving and loading functionality using Unity's data storage tools. We also briefly touched on saving data with the OUYA API and why it's not ideal to save data related to your gameplay or user experience. OUYA's storage API is perfect, however, for tracking in-app purchases. In this chapter, you'll learn how to make your game more complex and dynamic using in-app purchases while letting your user choose which elements they want to purchase.

The latest generation of games brought with it a new revolution that changed games and re-playability forever: downloadable content, or DLC. As a developer, if you want to explore a new direction or add more features to a game that's already been released, you can upload it as DLC and your players can unlock the content by purchasing it in the marketplace.

DLC also provides a solution...