Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

The different kinds of in-app purchases


As noted in Chapter 1, Experiencing the OUYA, the OUYA console was built around a free-to-try model that every game uploaded to the marketplace must adhere to. This means that your game must function at some level without the player having to purchase anything, which lets them determine whether they enjoy the game without having to purchase it based solely on the marketplace page. If the player enjoys the demo, they can unlock the game's full functionality by purchasing it from within the game.

The following is a screenshot of the game MirrorMoon EP, which features an option to unlock the full game from the pause menu:

Not all games have in-app purchasing in them, but a majority of those that do feature the "full game unlock" purchase option. One-time purchases such as a full game unlock are called entitlements.

Entitlements

Entitlements can only be purchased once per account and always remain tied to the buyer's account even if the game is uninstalled...