Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – reflecting unlocked functionality in games


Coding in-app purchasing can be intimidating because it requires tricky code and doesn't allow for a lot of visual creation in the Unity editor, but at this point, the hardest part is behind you. Now, you get to create a functionality in your game that only gets called if the game is unlocked, and what you add to the full version of your game is completely up to you.

In this section, we'll add a different, special cannonball to our prototype that bounces on impact instead of landing firmly. Any user who has unlocked the full game will be able to fire this new type of cannonball in place of the standard one. Perform the following steps to display the unlocked functionality:

  1. Create a new prefab called CannonballSpecial in your Prefabs folder.

  2. Create a primitive sphere using the Create menu in the Hierarchy window and link it to your new prefab.

  3. Create a new, unique material called CannonballSpecialMat in your Materials folder.

  4. Import...