Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Pricing your in-app purchases


Pricing is a tough subject in game development. How do you put a concrete price on various elements of your hard work? Triple-A games typically stay close to a standard pricing, but when it comes to indie titles (and especially in-game content packs), pricing is entirely up to the developer.

There's no right answer to how much you should charge for your game, but here are a few tips to get you started.

Setting the price of your full game

When you're deciding how much it will cost your players to unlock the full game or any new DLC packages, there are a few aspects you should consider. These are complexity, length, and replay value, described as follows:

  • Complexity: At some level, the work that you put into your game should be reflected in its price. This doesn't necessarily mean front-facing complexity but is more about the time and effort it took to create the game. You can usually sell a three-dimensional game for more than a two-dimensional game, charge more...