Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Picking a monetization model


Just as there are two different kinds of products that you can sell in your OUYA game, there are two main monetization models that you can choose from to structure your in-app purchases: paygate and free-to-play. Both of these models focus primarily on one product type or the other, and they can make a big difference depending on the experience you're trying to convey. They are described as follows:

  • Paygate: The paygate model is centered around the idea of a full game unlock entitlement. As the name implies, the player is met with a "gate" or "wall" after playing the game for a short time that asks them if they want to pay to unlock the full game. If they pay, the rest of the game is immediately unlocked. Payment isn't required, so players don't have to spend money on a game they don't enjoy, but if they don't pay, they are limited to the functionality of the introductory stages. Further functionality may be added to the game with entitlement products that represent...