Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned all the steps involved in expanding a game with in-app purchases. In-app purchases enable you to make your game more complex with an additional functionality such as letting players pick new mechanics à la carte and providing one-time-use items to get players out of a tough spot or to the next level more quickly.

You also learned about Unity Asset Store, accessible through the Window menu in Unity. The asset store is a community-driven site where developers can upload packaged Unity tools, either for free or for a price. If you ever want to implement new mechanics that you don't have any experience with and you don't know where to start, Unity Asset Store is a good jumping-off point.

Now that you've had a chance to experience every element your games can contain, we'll discuss packaging your final games and preparing them for deployment on the OUYA marketplace in the next chapter.