Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a title screen


Your title screen is the first part of your game that your player will see, and it's the first part of the game flow we'll create. The title screen doesn't need much—we just want to present the title to the player and provide a button to start the game. Perform the following steps to create the title screen:

  1. Create a new scene called TitleScreen in your RollingMarble project.

  2. Click on the Main Camera object in the Hierarchy window to select it.

  3. Change the Background color property to black so that it appears as shown in the following screenshot:

    Your title so far is just a flat black screen, so what it needs now is a logo.

  4. Using your preferred image manipulator (that is, Paint, Photoshop, or GIMP), create a logo for your game in your preferred size (this tutorial will use a logo approximately 600 pixels wide and 400 pixels tall).

  5. Save your logo in a location that you will be able to find easily. As this is the first texture we're applying to our marble...