Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you took an unfinished game prototype, polished it, and prepared it for publishing by making sure it met all of the OUYA submission guidelines. You made sure that all game elements are visible on the screen by containing them within the safe zone.

You also created two unique icons for your game that will distinguish it and serve as a cover for it on the OUYA marketplace and on the OUYA menu.

You also learned how to present your game cleanly with a title screen, end screen, and tutorial screen. You also learned how to use GUI Texture objects and GUI buttons, which you can combine with your knowledge of GUI Text to create any user interface you can imagine. You also learned how to play audio in your games using the Audio Source object type.

You've now experienced every facet of game development for the OUYA in Unity, from setting up a project to submitting it for publication.

The next chapter will be focused on ways that you can keep growing and lay a self-sustainable...