Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
About the Author
About the Reviewers

Time for action – containing game elements within the safe zone

The OUYA console works on any TV or monitor with a High-Definition Multimedia Interface (HDMI) port, so you can expect your game to be played on a lot of different screens. Certain screens can experience overscan, which cuts off the outer border of the screen and can potentially hide game elements that are right on the edge of the window.


Overscan is the result of TV and monitor manufacturers cropping the screen to ensure that there are no blank borders or visible edges. However, because overscan is different on each screen, it can cut off parts of what you're viewing as well. To minimize overscan, try setting your monitor to a 1:1 pixel ratio (methods of doing this vary, but can be found in the manual of your TV or monitor).

To make sure everything in your game is visible no matter what screen it's being played on, OUYA features a toggleable "safe zone" that highlights the area that should contain vital game elements. Safe...