Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Blazing Your Own Development Trail

Now that you've learned all the fundamental basics of making games for OUYA, it's time to turn your gaze outward and create a plan that will help you keep learning beyond the content featured in this book. The previous chapter covered the last remaining basics for game development, including polishing mechanics and structure and submitting finished projects to the OUYA marketplace. This chapter will give you a springboard of resources that will teach you how to teach yourself as well as focus on some development methodologies and tricks of the trade used by both indie and professional developers alike.

This chapter will cover the following topics:

  • Expanding your skills with advanced challenges

  • Popular game development methodologies

  • Basic design patterns for large code projects

  • Getting started with version control

  • Finding your own answers to questions online

The advanced challenges in the first section of this chapter will offer a starting point and...