Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Expanding your skills with advanced challenges


While this book has covered every essential element of an OUYA game, it would be impossible to document all of the complexities and variations there are in each facet of game development. Between graphical effects, camera control, mechanical tweaking, and GUI polishing, there's always a way to make each distinct element of your game better. In this section are several challenges (and a few tutorials) that will challenge your development skills and inspire you to go beyond what you already know.

Working with shaders in depth

We've already done some basic work with shaders in Chapter 6, Saving Data to Create Longer Games, which are great tools that allow us to customize the finer aspects of a graphical object, such as how light hits it. However, we only touched upon the Diffuse and Specular shaders, whereas there are many more complex shaders that can give your game an entirely different feel.

Try exploring the different categories of shaders that...