Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Popular game development methodologies


Planning and organizing your project can be as much of an art as actually developing it. In this section, you'll learn a few different methodologies that you can follow to ensure that your game follows a logical development pattern suited for you or your team.

The Waterfall model

One of the most popular and oldest development patterns is the Waterfall model, dating back to 1970. The Waterfall model takes its name from its cascading stages of development, with each stage flowing into the next until the final stage is reached. These stages are outlined in a basic Waterfall model as follows:

The Waterfall model has been lauded and criticized alike for its idealistic nature. Some developers argue that it's irresponsible to begin the next stage of a project before finishing the current one because a lot of early planning can be more advantageous than on-the-fly development. Others believe that every stage of a project is interconnected, and that they should...