Index
A
- Acceleration / Time for action – adding an impulse force to a rigidbody component
- acceleration variable / Time for action – turning input into movement
- adb devices command / Time for action – containing game elements within the safe zone
- adb kill-server command / Time for action – containing game elements within the safe zone
- Add Component button / Time for action – turning input into movement
- Add Current button / Time for action – adding a goal zone
- AddForce function / Time for action – turning input into movement
- additional functionalities
- button features, adding / Time for action – adding button features, What just happened?
- camera, improving / Time for action – improving the camera
- ADT bundle
- Agile Manifesto / The Agile methodology
- Agile methodology
- about / The Agile methodology
- Android NDK package / What just happened?
- Android packages
- installing / Time for action – installing Android packages
- Android SDK
- downloading / Time for action – downloading Java, the Android SDK, and the ODK
- packages, installing with / Installing packages with the Android SDK
- Android SDK package / What just happened?
- Application.LoadLevel function / What just happened?, Time for action – saving the player's position
- Area Light / Time for action – manipulating the scene
- audio
- adding, to game / Time for action – adding audio to your game
- Audio Source component / Time for action – adding audio to your game
B
- backlog / The Scrum methodology
- Bake Scene button / Time for action – adding realism to your scene with lightmapping
- baking / Time for action – adding realism to your scene with lightmapping
- BitBucket repository
- Bouncy material / Have a go hero – playing with other Physics Materials
- Build & Run option / Time for action – containing game elements within the safe zone
- button features
- buttons
- interacting with, touchpad used / Using the touchpad to interact with buttons
- interactive button, creating / Time for action – creating an interactive button, What just happened?
C
- camera
- improving / Time for action – improving the camera
- rotation controls, adding / Have a go hero – add rotation controls to your camera
- Canabalt
- features / Playing the OUYA
- CannonballPrefab field / Time for action – creating an interactive button
- cannonball prototype
- creating / Creating the cannonball prototype
- cannonballs
- counting / Time for action – counting cannonballs
- explosions, adding / Time for action – adding explosions to your cannonballs
- cannon prefab
- creating / Time for action – creating a cannon prefab
- target, creating for / Time for action – creating a target for the cannon
- CollectCoin function / Time for action – accessing the scripts on other objects
- collectibles
- collider property / Time for action – adding a goal zone
- ColorChanger script / Time for action – writing a function
- Command pattern
- console
- setting up / Setting up the console
- consumables
- about / Consumables
- CreateComplexObject function / The Factory pattern
- cursor
- on screen, hiding / Time for action – hiding the cursor on the screen
- custom font
- creating, with text shader / Time for action – creating a custom font with a text shader, What just happened?
D
- 3D text
- 3D text prototype
- creating / Creating a 3D text prototype
- data
- capturing, with return values / Time for action – capturing data with return values
- saving, with Unity engine / Saving data with the Unity engine
- saving, with PlayerPrefs / Time for action – saving data with PlayerPrefs
- saving, with OUYA API / Saving data with the OUYA API
- debug text / What just happened?
- delta / Time for action – creating a vector from cursor movement
- developer portal
- game, creating / Time for action – creating your game on the developer portal
- Development Team, Scrum / The Scrum methodology
- Directional Light / Time for action – manipulating the scene
- Discover button / Time for action – installing your first game
- DOWNLOAD button / Time for action – installing your first game
- Download ZIP button / Time for action – importing a Unity input script
E
- early return / Time for action – creating a vector from cursor movement
- entitlements
- about / Entitlements
- explosions
- adding, to cannonballs / Time for action – adding explosions to your cannonballs, What just happened?
F
- Factory pattern
- FireCannon function / Time for action – adding an impulse force to a rigidbody component, Time for action – counting cannonballs
- fire effect
- creating, with particle shader / Time for action – creating a fire effect with a particle shader, What just happened?
- first game
- following camera
- creating, in Unity / Creating a following camera in Unity
- following third-person camera
- ForceMode option / Time for action – adding an impulse force to a rigidbody component
- Free-to-play game / Picking a monetization model
- function
- writing / Time for action – writing a function
- controlling, with parameters / Time for action – controlling functions with parameters
- function overloading / Time for action – creating a vector from cursor movement
- FX shader / Working with shaders in depth
G
- game
- goal zone, adding / Time for action – adding a goal zone
- icons, creating for / Time for action – creating icons for your game
- tutorial, linking to / Time for action – linking your tutorial to your game
- audio, adding / Time for action – adding audio to your game
- creating, on developer portal / Time for action – creating your game on the developer portal
- game engine
- game flow
- creating / Creating your game flow
- GameObject.FindGameObjectsWithTag function / The Singleton pattern
- GameObject variable / Time for action – adding an impulse force to a rigidbody component
- games
- displaying / Displaying games
- GetAxis function / Time for action – turning input into movement
- GetKey/GetButton function / Adding additional functionality to our marble
- git / Time for action – creating a BitBucket repository
- git add filename command / Time for action – making your first commit and push
- git checkout -- filename command / Time for action – making your first commit and push
- goal zone
- adding / Time for action – adding a goal zone
- Grab tool
- Graphical User Interface (GUI) / Time for action – creating an interactive button
- GUI.Button function / Time for action – creating an interactive button
- GUI scripting guide
- URL / What just happened?
- GUI shader / Working with shaders in depth
- GUI Text object
- setting up / Time for action – setting up a GUI Text object
- GUI texture
- automatically scaling GUI texture, creating / Time for action – making an automatically scaling GUI texture, What just happened?
- GUI Texture object / Time for action – creating a title screen
H
- HideCursor function / Time for action – hiding the cursor on the screen
- High-Definition Multimedia Interface (HDMI) / Time for action – containing game elements within the safe zone
- high scores
- in new scene, checking / Time for action – checking high scores in a new scene
- values, displaying / Time for action – displaying high score values, What just happened?
- reset button, adding to list / Have a go hero – adding a reset button to your high score list
I
- Ice material / Have a go hero – playing with other Physics Materials
- ice Physics Material
- icons
- creating, for game / Time for action – creating icons for your game
- Impulse / Time for action – adding an impulse force to a rigidbody component
- impulse force
- adding, to rigidbody / Time for action – adding an impulse force to a rigidbody component
- in-app purchases
- about / The different kinds of in-app purchases
- entitlements / Entitlements
- consumables / Consumables
- product, setting up on OUYA developer portal / Setting up a product on the OUYA developer portal
- game, preparing for / Time for action – preparing your game for in-app purchasing
- purchase screen, creating / Time for action – creating a purchase screen
- first purchase function, creating / Time for action – creating your first purchase function
- successful purchases, saving / Time for action – saving and loading successful purchases
- successful purchases, loading / Time for action – saving and loading successful purchases
- unlocked functionality, reflecting / Time for action – reflecting unlocked functionality in games, What just happened?
- pricing / Pricing your in-app purchases, Setting the price of your full game
- monetization model, picking / Picking a monetization model
- inheritance keyword / Time for action – creating and scripting 3D text
- input library
- installation
- game engine / Installing the game engine
- Unity / Time for action – setting up Unity
- Instantiate function / Time for action – adding an impulse force to a rigidbody component
- interactive button
- interactive marble prototype
- creating / Creating an interactive marble prototype
- scene, setting / Time for action – setting the scene, What just happened?
- Unity input script, importing / Time for action – importing a Unity input script
- input library, using / Time for action – turning input into movement
- movement control, with OUYA SDK / Time for action – movement with the OUYA SDK, What just happened?
- Internet settings
- configuring / Networking
- isSwiping / Time for action – creating a vector from cursor movement
J
- Java
- Java Development Kit (JDK) / Time for action – downloading Java, the Android SDK, and the ODK
- Java JDK package / What just happened?
- Java Runtime Engine (JRE) / Time for action – downloading Java, the Android SDK, and the ODK
- JavaShowCursor function / What just happened?
K
- keyboard interaction
- adding, to scripts / Time for action – adding keyboard interaction to scripts
L
- lightmapping
- used, for adding realism to scene / Time for action – adding realism to your scene with lightmapping, What just happened?
- Light Probes
- LookAt function / Time for action – creating a following third-person camera
- loss screen
- creating / Time for action – creating a loss screen
M
- Mac OS
- PATH variable, editing on / Time for action – editing PATH on Mac OS
- Marble object / Time for action – creating a tutorial scene
- materials / Have a go hero – make your prototype stand out with materials
- Metal material / Have a go hero – playing with other Physics Materials
- mkdir command / Time for action – creating a BitBucket repository
- mobile shader / Working with shaders in depth
- MonoBehavior keyword / Time for action – creating and scripting 3D text
- mouse position
- movement control
- with OUYA SDK / Time for action – movement with the OUYA SDK, What just happened?
- MoveObject function / Time for action – capturing data with return values
- moveVector variable / Time for action – turning input into movement, Time for action – movement with the OUYA SDK
- multiple frames
- touch input capturing over / Have a go hero – capturing touch input over multiple frames
N
- nature shader / Working with shaders in depth
O
- Object-oriented programming (OOP) / Time for action – writing a function
- ObjectMover script / Time for action – writing a function
- ODK
- OnCollisionEnter function / Time for action – adding a goal zone
- OnGUI function / Time for action – creating an interactive button, Time for action – creating a reusable GUI Skin
- OnTriggerEnter function / Time for action – scripting the collectible, Time for action – adding audio to your game
- OUYA
- first game, installing / Time for action – installing your first game, What just happened?
- playing / Playing the OUYA
- first test, running / Time for action – running your first test on OUYA, What just happened?
- OUYA API
- data, saving with / Saving data with the OUYA API
- OUYA content guidelines
- OUYA controller
- touch controls / Touch controls
- OUYA Development Kit / Time for action – downloading Java, the Android SDK, and the ODK
- OUYA Forums
- about / OUYA Forums
- OuyaInput controller framework
- OUYA ODK
- movement control, using with / Time for action – movement with the OUYA SDK, What just happened?
- Ouya ODK package / What just happened?
- OUYA packages
- exporting from Unity / Time for action – exporting OUYA packages from Unity
- OuyaPurchaseOnSuccess function / Time for action – creating your first purchase function
- OUYA touchpad cursor / What just happened?
- Overscan / Time for action – containing game elements within the safe zone
- own camera
- creating / Have a go hero – creating your own camera
P
- packages
- installing / Downloading and configuring additional packages, Time for action – downloading Java, the Android SDK, and the ODK, What just happened?
- installing, with Android SDK / Installing packages with the Android SDK
- importing, into new workspace / Time for action – importing packages into a new workspace, What just happened?
- Java JDK / What just happened?
- Android SDK / What just happened?
- Ouya ODK / What just happened?
- Android NDK / What just happened?
- particle shader
- fire effect, creating with / Time for action – creating a fire effect with a particle shader, What just happened?
- particles shader / Working with shaders in depth
- Particle System object / Time for action – creating a fire effect with a particle shader
- PATH variable
- modifying / Modifying the PATH variable
- editing, on Mac OS / Time for action – editing PATH on Mac OS
- editing, on Windows / Time for action – editing PATH on Windows
- paygate model / Picking a monetization model
- Physics Materials
- Pixel Inset property / Time for action – creating a title screen
- PlayerPrefs
- data, saving with / Time for action – saving data with PlayerPrefs
- players position
- PLAY NOW button / Time for action – installing your first game
- Point Light / Time for action – manipulating the scene
- prefab
- print function / Time for action – adding keyboard interaction to scripts
- product
- setting up, on OUYA developer portal / Setting up a product on the OUYA developer portal
- Product Owner, Scrum / The Scrum methodology
- project
- packaging, for submission / Packaging your project for submission
- public keyword / Time for action – creating and scripting 3D text
R
- reflective shader / Working with shaders in depth
- RenderFX shader / Working with shaders in depth
- reset button
- adding, to high score list / Have a go hero – adding a reset button to your high score list
- reusable GUI Skin
- rigidbody
- impulse force, adding / Time for action – adding an impulse force to a rigidbody component, What just happened?
- Rotate tool
- rotation controls
- adding, to camera / Have a go hero – add rotation controls to your camera
- Rubber material / Have a go hero – playing with other Physics Materials
S
- save data
- using, in multiple scenes / Using save data in multiple scenes
- Scale tool
- scene
- manipulating / Time for action – manipulating the scene
- setting / Time for action – setting the scene, What just happened?
- scenes
- lighting / Lighting your scenes perfectly
- realism adding, with lightmapping / Time for action – adding realism to your scene with lightmapping, What just happened?
- Scene window / Time for action – setting up Unity
- scripts
- keyboard interaction, adding / Time for action – adding keyboard interaction to scripts
- on other objects, accessing / Time for action – accessing the scripts on other objects, What just happened?
- Scrum
- about / The Scrum methodology
- Product Owner / The Scrum methodology
- Master / The Scrum methodology
- Development Team / The Scrum methodology
- Scrum Master / The Scrum methodology
- Self-Illumin shader / Working with shaders in depth
- Self space / Time for action – creating a following third-person camera
- ShaderLab documentation
- URL / What just happened?
- shaders
- about / Working with shaders in depth
- FX shader / Working with shaders in depth
- GUI shader / Working with shaders in depth
- mobile shader / Working with shaders in depth
- nature shader / Working with shaders in depth
- particles shader / Working with shaders in depth
- reflective shader / Working with shaders in depth
- RenderFX shader / Working with shaders in depth
- Self-Illumin shader / Working with shaders in depth
- sprites shader / Working with shaders in depth
- Transparent shader / Working with shaders in depth
- Unlit shader / Working with shaders in depth
- Singleton pattern
- speed variable / Time for action – turning input into movement
- Spotlight / Time for action – manipulating the scene
- sprites shader / Working with shaders in depth
- Stack Overflow
- about / Stack Overflow
- Start function / Time for action – creating and scripting 3D text, Time for action – improving the camera, Time for action – displaying high score values
- static functions / Time for action – counting cannonballs
T
- target
- creating, for cannon / Time for action – creating a target for the cannon, What just happened?
- Text Color property / Time for action – creating a custom font with a text shader
- text shader
- custom font, creating with / Time for action – creating a custom font with a text shader, What just happened?
- Text Shader material / Time for action – creating a custom font with a text shader
- ThirdPersonCamera script / Time for action – creating a following third-person camera
- title screen
- creating / Time for action – creating a title screen
- touch controls / Touch controls
- touch data
- incorporating, into machines / Incorporating touch data into your mechanics
- touch input
- capturing, over multiple frames / Have a go hero – capturing touch input over multiple frames
- touchpad
- using, to interact with buttons / Using the touchpad to interact with buttons
- transform.forward property / Time for action – creating a following third-person camera
- transform.forward vector / Have a go hero – add rotation controls to your camera
- transform property / Time for action – scripting the collectible
- Translate function / Time for action – capturing data with return values
- Translate tool
- Transparent shader / Working with shaders in depth
- tutorial
- scene, creating / Time for action – creating a tutorial scene
- linking, to game / Time for action – linking your tutorial to your game, What just happened?
- typecasting / Time for action – adding an impulse force to a rigidbody component
U
- Unity
- setting up / Time for action – setting up Unity
- OUYA packages, exporting from / Time for action – exporting OUYA packages from Unity
- mouse position, reading / Time for action – reading mouse position in Unity
- preparing, for version control / Time for action – preparing Unity for version control
- Unity Asset Store packages
- Unity engine
- data, saving with / Saving data with the Unity engine
- Unity Forums
- about / Unity Forums
- Unity input script
- importing / Time for action – importing a Unity input script
- Unity projects
- polishing, in depth / Polishing Unity projects in depth
- Unity Submission Checklist
- following / Following the Unity Submission Checklist
- Universal Serial Bus (USB) cable / Time for action – containing game elements within the safe zone
- Unlit shader / Working with shaders in depth
- unlocked functionality
- Update function / Time for action – creating and scripting 3D text, Time for action – turning input into movement, Time for action – movement with the OUYA SDK, Time for action – reading mouse position in Unity, Time for action – creating a following third-person camera
- UpdateRotation function / Time for action – creating a following third-person camera, Have a go hero – add rotation controls to your camera
- USB connection
- configuring / Configuring the USB connection
- USB driver
- configuring, on Windows / Time for action – configuring the USB driver on Windows
V
- vector
- creating, from cursor movement / Time for action – creating a vector from cursor movement, What just happened?
- Vector3 / Time for action – turning input into movement
- VelocityCharge / Time for action – adding an impulse force to a rigidbody component
- version control
- about / Getting started with version control
- Unity, preparing for / Time for action – preparing Unity for version control
W
- Waterfall model
- about / The Waterfall model
- Windows
- PATH variable, editing on / Time for action – editing PATH on Windows
- USB driver, configuring on / Time for action – configuring the USB driver on Windows, What just happened?
- Wood material / Have a go hero – playing with other Physics Materials
- World space / Time for action – creating a following third-person camera