Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Chapter 10. The Battle Begins

The previous chapter was so big that it had to be split in twain.

We left the previous chapter at a point where the player was just about ready for battle, with a sword (or axe) in hand, staring down at the Goblin horde, ready to hack them away. Let's finish this round; select a not-so-willing target and do some damage to it.

The following topics will be covered in this chapter:

  • What it means to battle

  • Planning for longevity

  • Enhancing the enemy AI

  • Particle systems in 2D and other gotchas

  • More animation know-how