Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Going further


If you are of the adventurous sort, try expanding your project to add the following features:

  • Either add the property drawers or even a complete custom editor for the dialogues in the conversation system covered in Chapter 5, NPCs and Interactions.

  • Extend the Enemy classes in Chapter 9, Getting Ready to Fight, to better configure them in the editor.

  • Build your menus either in a single scene or multiple ones. Manage the transition between each menu state/view.

  • Take one of your own game ideas and plan the flow of the game from end to end using a Mindmap tool. Go beyond just the menu and sketch out the entire game.