Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Summary


Rounding out our last technical chapter, we have been through an interesting ride to finally complete and get your project out there. We also dug deeper into how Unity can interact with the platforms you deploy to, above all when involving the platform, and have a plan on how you will implement that same feature on all the platforms you want to deploy to, or else users will notice that some versions (yes, quite a few have multiple) lack more than others.

So, we covered extending your Unity project onto the platform, plugins and their extensions, building your very own reusable assets, and tips and tricks for marketing your title.

Something you can try when you engage with a platform is to look at engaging across platforms, building titles that work cooperatively, enabling either a true multiplatform, multiplayer experience, or even building cooperative apps/games (where the phone version of a game can act as a second screen for your tablet/console version), as this is where dreams...