Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Putting it together


So now that we have understood how to import our 2D assets into our project and how the sprite system works, let's look at building our game with it.

Tip

Downloading the example code

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I'm going to talk about the usual thought process that is used to build such systems and highlight issues that you might commonly face and how to resolve them, rather than just pointing out fingers and saying do this and that.

Note

The lessons learned in the Classes section are very important lessons to learn early on as we are just starting out with the 2D features. We won't use them just yet but refer to this again when we hit Chapter 5, NPCs and Interactions, and start implementing them fully.

Importing our main character

So with what...