Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Putting it all together


Right, after all of that "brain input", let's start applying it to our game. In this chapter, we are aiming to add an NPC or two, give them something to talk about, and maybe add some special reactions.

If you haven't done so already, import the other character sprites and set up their animations as well. You can either add them to the scene or just create some prefabs in your Project view:

I've added the following characters (shown in the preceding screenshot):

  • Greandal (left): This character is the local barkeeper and mayor of our lone village

  • Olaf (right): This character is your hero's best friend and an all-round troublemaker

  • Greybeard (center): This character is the strange wizard from the east

With these characters in place, we need to start adding some character to our NPCs as well as add our hero. In Chapter 2, Character Building, we outlined some classes to describe and manage the entities in the game, so let's bring them in now.

We could also do with a little tidying...