Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Going further


If you are of the adventurous sort, try to expand your project to add the following features:

  • Apply the scriptable object technique to other areas of the level

  • Extend the Conversation manager to step the text letter by letter in the conversation text with another Coroutine

  • Expand the event's messenger to support different types of events, passing text, or an object

  • Add more conversations to the scene for Olaf and Greandal, either by using their collider or having more events (remember to use a grouping game object to keep the hierarchy tidy; I called my grouper, NPCs)

  • Add some conversation logic to terminate the conversation if the player gets too far from the source