Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Putting it together


As with other areas in this book, we will just keep things simple when implementing the sample project. You can always extend or replace it later if you wish.

We will also look at two slightly different approaches: using a scene for the shop and a layer system for the inventory.

Gathering the shop assets

For the shop, we'll just create a new scene to keep things simple as we expect to enter a shop and leave it when we are done.

As I couldn't find anything I liked, I created a simple shop interface for use in the scene, as shown in the following screenshot:

These are just enough features for what we need to implement in the shop. For items to show in the shop, I turned back to the Web and found a fantastic site, http://ccrgeek.wordpress.com/, where there are an astounding amount of free icon spritesheets to choose from. I picked one of the Weapon Icons 1.png weapon spritesheet from the amazing Icons to Characters RTP set found at http://ccrgeek.wordpress.com/2012/05/29/more...