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  • Book Overview & Buying Learning Windows 8 Game Development
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Learning Windows 8 Game Development

Learning Windows 8 Game Development

By : Quandt
4.1 (8)
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Learning Windows 8 Game Development

Learning Windows 8 Game Development

4.1 (8)
By: Quandt

Overview of this book

With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world. Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases. Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing. This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.
Table of Contents (12 chapters)
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11
Index

Chapter 2. Drawing 2D Sprites

Some newer independent games make use of only audio or other feedback systems to convey the game state to he player; however, most games still use the tried and true method of showing the game to the user through a graphical representation. To really get started, we need to be able to put something onto the screen for the player. In this chapter we will do just that. We'll look at how to load the images from files on disk, and then display them on the screen, in 2D through a 3D API.

One of the best things you can do to make your life easier when writing code is rely on the efforts of others before you. Many thousands of people have written 2D rendering algorithms before this book was even written, and their learnings and efforts should not be wasted by scrapping all of that information and starting from scratch. Microsoft provides an open source library that tries to collect this information and give you a head start in developing your game. ...

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Learning Windows 8 Game Development
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