Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission accomplished


We have learned to use the exciting new features in the Scratch Paint editor to make vector graphics.

First, we created the wireframe for the robot costume using the following tools:

  • Shaping tools:

    The tools included in this category are rectangle, ellipse, and reshape

  • Positioning tools:

    The tools included in this category are Forward a layer and Back a layer

  • Grouping tool

Next, we filled the costume wireframe with a metallic color using the following tools:

  • Paint tools: We used the paint bucket tool

  • Gradient tools: We used the vertical gradient and radial gradient tools

Then, we created additional costumes based on the first costume for animation sequences. Moreover, we created scripts to animate the sprite by switching costumes in a motion sequence. To wrap it up, we closed with several useful tips for creating vector graphics in the Scratch Paint editor as shown in the following screenshot: