Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Building the robot wireframe


In this section, we will explore various cool and new features in the costume editor. We will create costumes in the Vector Mode. Vector graphics look much smoother in games, especially in the full-screen mode. Moreover, vector graphics can be reshaped easily. The Vector Mode is very flexible and is my preferred mode of creating costumes.

You may wonder why vector graphics appear smoother than bitmap graphics. It's because in vector, the edges of lines and objects become more transparent gradually, fading into the background or layer behind. This effect is called antialiasing.

Prepare for lift off

We are going to create a robot costume for our player. The first thing I usually do when creating a detailed costume is start from a simple wireframe, then add color and shade.

Let's create the new costumes and a new project by performing the following steps:

  1. To create a new project, navigate to File | New.

  2. Create a new costume by clicking on the Paint new costume icon.

  3. On...