Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


We will use the cloning tools again to create hordes of enemies to fight. We will also use these tools to create cannons and cannonballs. It's easy to reuse assets from other projects in Scratch 2.0. The new Backpack feature allows you to easily exchange assets between projects. How this works will be demonstrated in this project.

Why is it awesome?

This example is a lot more involved than the previous one. The final result will be a much more finished game that still leaves plenty of room to adapt and continue building on. While making this game, you will learn how to draw a background and how to make and use different costumes for a single sprite.

We will make full use of the cloning technique to create many copies of similar objects. We will also use more variables and another type of variable called List to keep track of all the things going on in the game.

You will also learn about a simple way to create movement patterns for computer-controlled objects.

Your Hotshot objectives...