We created a very solid base for a Tower Defense game. This example showed how you can make an interesting, seemingly complex game if you just take it one step at a time. By working on one game object, thinking about what it should be doing, how you can achieve that, and then building the scripts, you can create stunning results without the need to have a grand overview of the game before you start. Many games allow incremental changes and additions, making the game more complex and interesting with each step. Our finished game shows a colorful parade of enemies as seen in the following screenshot. We better stop them from reaching their destination.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blowing Things Up!
Beating Back the Horde
Start Your Engines
Space Age
Shoot 'Em Up
Building a Worthy Boss
Creating a Level Editor
Dungeon Crawl
Hunger Run
Sprites with Characters
The New Scratch Interface
Index
Customer Reviews