Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mission briefing


We will work with some new elements that haven't yet played a part in previous projects. We will look at sending messages between different objects, and create a temporary script that will help us to make it easier to test our work in this two-part game.

Why is it awesome?

No shooter game is complete without a good boss fight. Not only should this be a memorable experience for the players, but it should also create a spectacular encounter that is a very focused and enjoyable process.

Creating a boss is quite different from creating general enemies. The boss is more resilient, so it will stay on screen longer. It requires more attention to its appearance, and the way it moves about the screen often plays a very big part in the gameplay.

Your Hotshot objectives

We will first set up the new elements in this project. When that's done, we continue creating the boss character and its behavior. The objectives are listed as follows:

  • Sending a message

  • Adding a test script

  • Creating the boss...