We will work with some new elements that haven't yet played a part in previous projects. We will look at sending messages between different objects, and create a temporary script that will help us to make it easier to test our work in this two-part game.
No shooter game is complete without a good boss fight. Not only should this be a memorable experience for the players, but it should also create a spectacular encounter that is a very focused and enjoyable process.
Creating a boss is quite different from creating general enemies. The boss is more resilient, so it will stay on screen longer. It requires more attention to its appearance, and the way it moves about the screen often plays a very big part in the gameplay.