The FMOD Designer is the high-level, data-driven API that complements the FMOD Ex low-level engine that we have been using so far. It contains two parts:
FMOD Designer: This is a sound designer tool that allows us to create complex sound events and interactive music for our games (from http://www.fmod.org)
FMOD Event System: This is an application layer that lets us use the content created with the designer within our games (comes bundled with FMOD Ex, inside the
fmoddesignerapi
folder)
The FMOD Designer projects have the .fdp
extension, but to use them inside of a game you must first build them from the Project menu. The build process generates a .fev
file, containing all the information for every sound event in the project, and one .fsb
file for each wave bank in the project, which is where the audio files are stored. The following is a screenshot of the FMOD Designer user interface:

The most important task of the FMOD Designer is to create sound events. There...