Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By : JOAO ANTONIO C DOS SANTOS
Book Image

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

By: JOAO ANTONIO C DOS SANTOS

Overview of this book

AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side."Autodesk AutoCAD 2013 Practical 3D Drafting and Design" is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images.
Table of Contents (20 chapters)
Autodesk AutoCAD 2013 Practical 3D Drafting and Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Editing in 3D

In the first chapter we analyzed the application of AutoCAD editing commands commonly used in 2D, such as MOVE, COPY, SCALE, or ERASE, which work exactly the same way in 3D as in 2D. Others, such as FILLET, CHAMFER, or OFFSET depend on the object plane. Some more, such as MIRROR or ROTATE depend on the current user coordinate system.

In this chapter we present some commands that are specific to 3D operations that can be applied to any object. The editing commands specific to solids and surfaces are the subject of the next chapter.

The topics covered in this chapter are:

  • How to rotate objects around an axis

  • How to get mirrored objects

  • How to align objects

  • How to apply multiple, equally spaced copies

  • How to modify objects with grips

  • How to modify fun faces, edges, and vertices