Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Summary


In this chapter, we explored the main areas of the interface, the layer-stack and Tool panel. We went through the functions for creating zones including splitting, modifying, using layers and started work on a map for a video game based on an island. In the next chapter, we will look at the heightmap toolset using brushes and procedural functions.