In this chapter, we explored the main areas of the interface, the layer-stack and Tool panel. We went through the functions for creating zones including splitting, modifying, using layers and started work on a map for a video game based on an island. In the next chapter, we will look at the heightmap toolset using brushes and procedural functions.
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By :
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By:
Overview of this book
Table of Contents (14 chapters)
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Virtual Landscapes
GROME Workspace
Heightmaps
Textures and Lighting
Bring Me a Shrubbery
Water, Rivers, and Roads
Exporting to Unity, UDK, and Ogre 3D
Index
Customer Reviews