Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Assigning zones to a layer


As with heightmaps we assign zones to a layer by right-clicking on the layer and selecting the Assign to selection. For material layers a dialog box appears asking for texture information.

There are two types of material layers, how you populate this dialog will determine the layer type. A material can be a simple color layer ( a texture stretched over the terrain surface) or a masked texture.