Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Summary


In this chapter, we looked at the hand brushing, procedural texture tools, how to build a shadow map and bake multiple layers into a single texture. We looked at normal maps, the package browser, and finally the decal tool. In the next chapter, we'll look at vegetation, grass, trees, and detail layers.