In this chapter, we looked at the hand brushing, procedural texture tools, how to build a shadow map and bake multiple layers into a single texture. We looked at normal maps, the package browser, and finally the decal tool. In the next chapter, we'll look at vegetation, grass, trees, and detail layers.
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By :
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
By:
Overview of this book
Table of Contents (14 chapters)
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Virtual Landscapes
GROME Workspace
Heightmaps
Textures and Lighting
Bring Me a Shrubbery
Water, Rivers, and Roads
Exporting to Unity, UDK, and Ogre 3D
Index
Customer Reviews