Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
Book Image

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)

Summary


We looked at the detail layer stack and the two types of detail layers (Grass Billboards and 3D Objects). We went through each tool available to Detail layers; brushes, importing, and procedural mapping using distribution masks. Finally, we had a quick look at blending and the issue of baking shadows from trees onto terrain using object layers.

In the next chapter, we look at adding water features such as rivers, water planes, and a look at road building.