Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter demonstrated the basics of creating and using tile maps in your games. Using tile maps is good, and in many cases, is the only way to create really large worlds for your game. Using techniques such as parallax scrolling will make your games much more realistic.

You will discover that tile maps come in different types and flavors. There are different tile sizes, orthogonal and isometric tile maps, and many ways to use layers. However, I'm sure that knowing the process from creating a tileset from separate images to the moment you load and use a completed tile map in your game will help you better understand the difference and even more importantly, the similarities between the different ways of creating and using tile maps.

In the final chapter of the book, we will review the additional features such as Game Center integration or In-App purchases you can add to your game. Also, we will review a list of tools and resources that will help you develop games.

Note

Note that Chapter...