Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the game project


In the next few chapters of the book, we're going to practice every new thing we learn straight away. We could create many separate mini projects, each demonstrating a single Cocos2D aspect, but this way we won't learn how to make a complete game. Instead, we're going to create a game that will demonstrate every aspect of Cocos2D that we learn.

The game we're going to make will be about hunting. Not that I'm a fan of hunting, but taking into account the material we need to cover and practically use in the game's code, a hunting game looks like the perfect candidate.

The following is a screenshot from the game we're going to develop. It will have several levels demonstrating several different aspects of Cocos2D in action: