Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Wow, we've done a lot in this chapter. We've learned how to use sprites and change their basic properties such as position, anchor point, and z-order. These properties are crucial to understand if we want to make video games.

We created our main game objects, the hunter and the bird, and added them to the scene. We made the bird move and even animated its flight in the end. Our game now uses spritesheets and we know how to track the performance using debug labels.

In fact, we've done a good portion of a real game. In the next chapter, we're going to learn how to add some action to our game, and we'll learn how to aim, shoot, and score points. We'll add more birds and will get really close to completing the first playable level of the game.