Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – adding labels


It would be nice to know how many birds we've spawned, how many birds we've hit, and more importantly how many birds we've missed.

Note

If you completed all code from the previous chapter, simply continue building on top of your project. If you've skipped a part or don't have the code for some reason, just take the final code of the project from the previous chapter in the Chapter_05/Cocohunt_05_Final folder and use it as a starter project.

You can download the book's supporting files by visiting www.packtpub.com/support and following the instructions.

Let's display those labels on the screen:

  1. Open the Cocohunt project at the point where we left it in the previous chapter.

  2. Right-click on the Scenes group, click on New File, and then select the Objective-C class. Name the class HUDLayer and make it a subclass of CCNode. Save the file.

  3. Open the HUDLayer.m file and add the following code at the top of the file before the @implementation part:

    #import "cocos2d.h"
    
    #define...