Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – updating labels


Let's go ahead and add the code to keep the current game stats and display them using labels:

  1. Create a new group called Common.

  2. Right-click on this group and click on New File; it will be Objective-C class. Name it GameStats and make it a subclass of NSObject. Save the file.

  3. Open the GameStats.h file and add the following properties:

    @property (nonatomic, assign) int score;
    @property (nonatomic, assign) int birdsLeft;
    @property (nonatomic, assign) int lives;
  4. Then open the GameStats.m file and add the init method:

    -(instancetype)init
    {
        if (self = [super init])
        {
            self.score = 0;
            self.birdsLeft = 0;
            self.lives = 0;
        }
        
        return self;
    }
  5. Open the HUDLayer.h file and import the GameStats.h header at the top, like this:

    #import "GameStats.h"
  6. Then add the following method declaration:

    -(void)updateStats:(GameStats *)stats;
  7. Switch to the HUDLayer.m file and add the implementation of this method below the init method:

    -(void)updateStats...