In this chapter, we learned to play sound effects and music. In addition to this, we reviewed several resources where you can find or generate the audio files. With this knowledge, you will be able to make your game much better. In the next chapter, we are going to move on from level one to a more complete game and will add some more scenes and learn how to switch between them.
Learning iPhone Game Development with Cocos2D 3.0
By :
Learning iPhone Game Development with Cocos2D 3.0
By:
Overview of this book
Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
All About Cocos2D
Hello Cocos2D
Cocos2D – Under the Hood
Rendering Sprites
Starting the Action
Rendering Text
Animations and Particle Systems
Adding Sound Effects and Music
User Interface and Navigation
Physics
Working with Tile Maps
Pop Quiz Answers
Index
Customer Reviews