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Chapter 5. Beyond Grading

This chapter deals with advanced compositing beyond grading. These techniques emphasize alternate methods in Blender Compositing for some specific 3D render requirements that can save lots of render time, thereby also saving budgets, in making a CG film. Following is the list of contents that will be presented in this chapter:

  • Relighting

  • Fresnel effect in compositing

  • Depth of Field and Bokeh

  • Glares

  • Motion and directional blur

  • Lens distortions

  • Grouping

  • UV mapping

  • Organizing nodes

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Blender Compositing and Post Processing
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