As the final look of the frame is achieved during the compositing stage, there will always be numerous occasions where there is a requirement for more render passes to finalize the image. This results in extra 3D renders, along with more time and money. Also, few inevitable applications that give life to an image, such as lens effects (Defocus, Glares, and motions blur), are render intensive. Blender Compositor provides alternate procedures for these effects, without having to go back to 3D renders. A well planned CG pipeline can always provide sufficient data to be able to use these techniques during the compositing stage.
Blender Compositing and Post Processing
Blender Compositing and Post Processing
Overview of this book
Table of Contents (14 chapters)
Blender Compositing and Post Processing
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blender Compositing – Overview
Working with Blender Compositor
Working with Input and Output Nodes
Image Manipulation Techniques
Beyond Grading
Alpha Sports
Index
Customer Reviews