We learned a lot in this chapter about how to display objects on the screen and how to manipulate them.
Specifically, we covered how to display objects on the screen and use macros and constants Sparrow provides. Another important aspect is that we manipulated the objects we drew on the screen.
We also touched on some topics such as the Sparrow stage and got an overview of how the Sparrow API works.
Now that we know how to draw objects on the screen, we're ready to learn about asset and scene management—which is the topic of the next chapter.