Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Johannes Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Johannes Stein

Overview of this book

Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

Time for action – creating a dialog class


To add dialogs, we need to follow these steps:

  1. Add a new group inside the Classes folder called UI.

  2. Inside the UI group, add a new Objective-C class called Dialog, which derives from SPSprite.

  3. Implement the dialog initializer with the following lines of code:

    -(id) init
    {
        if ((self = [super init])) {
            SPImage *background = [SPImage imageWithTexture:[[Assets textureAtlas:@"ui.xml"] textureByName:@"dialog"]];
            
            SPButton *buttonYes = [SPButton buttonWithUpState:[[Assets textureAtlas:@"ui.xml"] textureByName:@"dialog_yes"] text:@"Yes"];
            
            SPButton *buttonNo = [SPButton buttonWithUpState:[[Assets textureAtlas:@"ui.xml"] textureByName:@"dialog_no"] text:@"No"];
            
            buttonYes.x = 24.0f;
            buttonYes.y = background.height - buttonYes.height -40.0f;
            
            buttonNo.x = buttonYes.x + buttonYes.width - 20.0f;
            buttonNo.y = buttonYes.y;
            
            [self addChild:background];
         ...