Book Image

L÷VE for Lua Game Programming

By : AKINLAJA DAMILARE JOSHUA
Book Image

L÷VE for Lua Game Programming

By: AKINLAJA DAMILARE JOSHUA

Overview of this book

L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games. L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
Table of Contents (15 chapters)

Getting started with Tiled


Get a copy of Tiled from http://www.mapeditor.org/ and run the Tiled program because before we go ahead; you need to check that your settings are correct (navigate to Tiled | Preferences). I recommend the Base64 encoding, because it produces a smaller file; this makes your game load faster:

Now open a new file in Tiled, select Orthogonal, and choose your preferred width and height for the tile size. We'll be using the 16 x 16 tile size in this example. The level design will be scaled to screen while playing:

Load your tile set by navigating to Tiled | Map | New Tileset and selecting your preferred tile set (note that your sprites and tiles must be in the root folder of our game). Select and place the respective tiles in the grids while designing the game level:

Because we now have our tile set ready, select and place each tile in the respective grid till we form the design we imagined.

The following screenshot shows the surfaces that we would want our player or any...