Once you have your game prepared as .love
file, you can make your game available for Mac OS X users by using the official LÖVE Zipped Universal Build from love2d.org. This is a straightforward approach just as with the windows executable. Follow the given steps:
Unzip the Zipped Universal Build.
Rename the
love.app
asmygame.app
.Copy the
.love
file of your packed game (mygame.love
) intomygame.app/Contents/Resources
.Modify
mygame.app/Contents/info.plist
by changingorg.love2d.love
tocom.mycompany.mygame
underCFBundleIdentifier
, and changeLöve
tomygame
underCFBundleName
. Then remove the following section:<key>UTExportedTypeDeclarations</key> <array> ... </array>
Now zip your
mygame.app
folder (for example,mygame.osx.zip)
, and distribute it.You are good to go!