Book Image

L÷VE for Lua Game Programming

By : AKINLAJA DAMILARE JOSHUA
1 (1)
Book Image

L÷VE for Lua Game Programming

1 (1)
By: AKINLAJA DAMILARE JOSHUA

Overview of this book

L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games. L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
Table of Contents (15 chapters)

Mac apps


Once you have your game prepared as .love file, you can make your game available for Mac OS X users by using the official LÖVE Zipped Universal Build from love2d.org. This is a straightforward approach just as with the windows executable. Follow the given steps:

  1. Unzip the Zipped Universal Build.

  2. Rename the love.app as mygame.app.

  3. Copy the .love file of your packed game (mygame.love) into mygame.app/Contents/Resources.

  4. Modify mygame.app/Contents/info.plist by changing org.love2d.love to com.mycompany.mygame under CFBundleIdentifier, and change Löve to mygame under CFBundleName. Then remove the following section:

    <key>UTExportedTypeDeclarations</key>
    <array>
       ...
    </array>
  5. Now zip your mygame.app folder (for example, mygame.osx.zip), and distribute it.

  6. You are good to go!

Note

mygame should be replaced with whatever name you give your game, and should be written without spaces. And mycompany should be replaced with whatever name you choose for your company, to be...