Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Book Image

Blender Cycles: Lighting and Rendering Cookbook - Second Edition

Overview of this book

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of Contents (18 chapters)
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introduction
Index

Creating a glass full of water


Now that we have created a nice glass, let's pour some water in it. In this recipe we will learn a really efficient way to create a glass full of water.

Getting ready

Select the Water_Glass object on the left of the scene and assign the Clean_Glass material previously created to it. To do this, we need to click on the small sphere on the left of the New button in the Material panel.

Now select the water object, which is the plane inside the glass. Add a new material to it and name it Water. We are almost ready to start. Select the Water_Glass object again and go inside the Object Data menu. In the Vertex Groups panel there is an entry named MixingSurface. Let's go into the edit mode by pressing the Tab button. Make sure that none of the parts of the mesh are selected (press A to select/deselect everything) and click on the Select button from the Vertex Groups panel.

A part inside the glass will be selected. Now go to the material menu, add a new material slot with...