The last material we will be dealing with in our scene is the wood of the table and the fence.
We saw how to create a parquet material in Chapter 3, Creating an Interior Scene, but this kind of wood is different. It is worn, and hence much less reflective. Let's see how we can deal with it. Let's move the sunlight back to the first layer and select the table mesh. Add a new material to it and name it WoodPlanks
.
Let's see how to create the wood for the picnic table:
Add Glossy BSDF and a Shader Mix node. Mix Glossy BSDF with the default Diffuse BSDF and set the Glossy influence to 15%.
Change Roughness of Diffuse BSDF to
1
and Glossy BSDF distribution model toGGX
.Add an Image Texture node and a Texture Coordinate node. Use UV coordinates and load the
WoodPlanks.jpg
texture.Connect Image Texture to the Color input sockets of Diffuse BSDF and Glossy BSDF.
Add RGB to BW and an RGB Curves node...