First of all, if you dream about your game making it to the iTunes Store, you're going to have to get the latest Xcode and iOS SDK from Apple. You get access to them by registering to Apple's developer website (https://developer.apple.com/).
If you don't have any experience using Xcode, it's suggested that you read a quick tutorial, since that's out of the scope of this book. A few basic things you should know about Xcode are how to handle source files, how to manage targets, and some basic Objective-C in order to modify the host to fit your game.
Go ahead and open the Xcode project that is provided with the Moai SDK download. It's located at hosts/ios/moai.xcodeproject
. If you use the project from that location, it's already configured to use the Moai SDK static libraries in lib/ios
, but if you move it, you'll need to fix the corresponding paths inside the project configuration. We'll see how to do this soon.