Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Xcode project


First of all, if you dream about your game making it to the iTunes Store, you're going to have to get the latest Xcode and iOS SDK from Apple. You get access to them by registering to Apple's developer website (https://developer.apple.com/).

If you don't have any experience using Xcode, it's suggested that you read a quick tutorial, since that's out of the scope of this book. A few basic things you should know about Xcode are how to handle source files, how to manage targets, and some basic Objective-C in order to modify the host to fit your game.

Go ahead and open the Xcode project that is provided with the Moai SDK download. It's located at hosts/ios/moai.xcodeproject. If you use the project from that location, it's already configured to use the Moai SDK static libraries in lib/ios, but if you move it, you'll need to fix the corresponding paths inside the project configuration. We'll see how to do this soon.

The host

All the code for the iOS-specific host can be found inside...