Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Introduction to Decks and Props


In Moai SDK, all of the assets (images, tilesets, meshes, and surfaces) are defined in Decks. You can think of a Deck as the geometry of an object. Decks hold the actual image data for a sprite, for example. They're not shown in the screen, until you reference them using a Prop. You can think of Decks as the Prop's drawing method.

There are many types of Decks MOAIGfxQuad2D, for example, handles one single image. MOAITileDeck2D is used to load a tileset (or atlas) and reference its tiles (we will use it later in the book).

Props are basically a collection of information and a reference to a given Deck. They hold information such as location, scale, and rotation; and are the actual objects that you see on the screen.

This separation is pretty useful, since it allows you to reuse the memory allocated to a specific asset. We will use this to handle all of our tiles and instead of loading the image for the back of the tile 20 times, we'll just load it once...